![]() ![]() Updated the tooltip to more clearly reflect this Key Passive’s value.Berserking damage bonus increased from 25% to 35%.Bleed damage when Overpowering increased from 11% to 70%.Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.Damage reduction increased from 3% to 4%.If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.Vulnerable duration increased from 2 to 4 seconds. ![]() Diversify the use cases for Legendary items and other effects that are overly situational.Strengthen builds that aren’t reaching a high power level.Add late-game excitement by increasing the power of Unique items.Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.Adjust some Class mechanics to move away from “Kiss-Curse” effects-this is where the player gains power but loses power somewhere else.Improve late-game survivability, mostly through Paragon Board improvements.We want to improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class:.Our goals with this patch are as follows: We’ve made quite a few balance adjustments to Classes. It is now expected that both classes would have improved late-game survivability, sped up the flow of combat in the early game, and more. Blizzard did promise to finally make balance changes to the two classes after the community criticized them for making changes that made them worse. Update 1.1.1 patch notes is now available ahead of its upcoming launch on Augand it features what everyone has been waiting for: big changes to the Sorcerers and Barbarians. Diablo IV Update 1.1.1 Patch Notes Highlights Blizzard has recently released the new Diablo IV update 1.1.1 patch notes which highlighted the Sorcerers and Barbarians. ![]()
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